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Task #217

closed

User Story #368: Mechanics

Trigger Game Events by Holding Down Buttons

Added by Kenneth Schuetz 3 months ago. Updated 3 months ago.

Status:
Blocked
Priority:
Medium
Category:
Mechanics
Target version:
Start date:
02/17/2025
Due date:
02/23/2025
% Done:

0%

Estimated time:
Story Points:
Difficulty:
Medium
Blocked:
Yes

Description

User Story

As a player, I want to hold down a button to activate certain mechanics, so that I can charge spells, interact with objects, or trigger delayed events.

Description

  • Some actions require holding a button instead of a single press.
  • Holding a button can charge spells, increasing their power.
  • Certain mechanisms or doors require sustained input (e.g., standing on a pressure plate).
  • Some puzzles require multiple buttons to be held simultaneously.

Test Cases

  • Verify that holding a button increases the charge level of applicable spells.
  • Ensure that charged spells release at full power if fully charged.
  • Confirm that interactive objects (e.g., pressure plates, mechanisms) activate only while the button is held.
  • Validate that multi-button puzzles require all inputs to be held simultaneously to work.
  • Ensure that charged abilities cancel if the button is released early.
  • Check that UI feedback (e.g., glowing effects, charge meters) updates properly when holding a button.
Actions #1

Updated by Karl Estabine 3 months ago

  • Position changed from 37 to 14
Actions #2

Updated by Kenneth Schuetz 3 months ago

  • Tracker changed from User Story to Task
  • Due date set to 02/23/2025
  • Parent task set to #368
  • Sprint changed from Product backlog to Beta Sprint
  • Standalone PBI deleted (Yes)
Actions #3

Updated by Kenneth Schuetz 3 months ago

  • Status changed from New to Blocked
  • Assignee set to Kenneth Schuetz
  • Blocked changed from No to Yes
Actions

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