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Task #305

open

User Story #362: Dialog System

NPC/Enemy Has Own Line of Dialog

Added by Kenneth Schuetz 3 months ago. Updated 3 months ago.

Status:
New
Priority:
High
Category:
Dialog System
Target version:
Start date:
02/17/2025
Due date:
02/23/2025 (about 3 months late)
% Done:

0%

Estimated time:
6:00 h
Story Points:
Difficulty:
Medium
Blocked:
No

Description

User Story

As a player, I want each NPC and enemy to have unique lines, so that I can experience more variety and character personality.

Description

  • NPCs and enemies have distinct dialog lines.
  • Some lines change based on progress or events.
  • Supports randomized responses for variety.

Test Cases

  • Verify that each NPC/enemy has a unique line of dialog.
  • Ensure that dialog updates based on game progress (if applicable).
  • Confirm that randomized lines do not repeat too frequently.
  • Validate that enemies/NPCs react correctly to player actions.
Actions #1

Updated by Karl Estabine 3 months ago

  • Position changed from 125 to 63
Actions #2

Updated by Kenneth Schuetz 3 months ago

  • Tracker changed from User Story to Task
  • Due date set to 02/23/2025
  • Parent task set to #362
  • Sprint changed from Product backlog to Beta Sprint
  • Standalone PBI deleted (Yes)
Actions #3

Updated by Kenneth Schuetz 3 months ago

  • Assignee set to Luis Restituyo
  • Estimated time set to 6:00 h
Actions

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