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Task #320
openUser Story #356: Visual Effects
Dark (Particle Effect)
Start date:
02/17/2025
Due date:
02/23/2025 (about 3 months late)
% Done:
0%
Estimated time:
1:00 h
Story Points:
Difficulty:
Medium
Blocked:
No
Sprint:
Description
User Story¶
As a player, I want shadow-based effects to feel mystical and ominous, so that I can differentiate Dark magic from other elements.
Description¶
- Includes smoke, void distortions, and shadow trails.
- Some Dark spells consume nearby light sources.
- Corruption effects spread outward with pulsating waves.
Test Cases¶
- Verify that Dark magic effects fade in and out smoothly.
- Ensure that spells using Dark energy distort nearby light sources.
- Confirm that shadow trails linger for a short duration before fading.
- Validate that Dark particle effects do not overlap excessively in combat.
- [ ]
Updated by Kenneth Schuetz 3 months ago
- Tracker changed from User Story to Task
- Due date set to 02/23/2025
- Parent task set to #356
- Standalone PBI deleted (
Yes)
Updated by Kenneth Schuetz 3 months ago
- Assignee set to Kenneth Schuetz
- Estimated time set to 1:00 h
Updated by Kenneth Schuetz 3 months ago
- Sprint changed from Product backlog to Beta Sprint
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