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Task #82

Updated by Kenneth Schuetz 3 months ago

## User Story 
 As a **player**, i want to **chain multiple spells together**, so A level that I can **create powerful combinations and deal more damage**. 
 ## Description 
 * Players can link spells to enhance effects (e.g. freezing an enemy and then shattering them be loaded with lightning) 
 * Some spell combinations create unique effects (e.g. fire + earth = lava). 
 * Timing is crucial for effective chaining. 
 ## Test Cases 
 * [ ] Verify a debug menu button or debug key check that players can cast one spell followed by another within shows all of the created features in sequence. This would not be a time window. 
 * [ ] Ensure level the users would ever see, just a space that valid spell combinations trigger proves the expected effect. functionality works in an easily accessible way. 

 This will be removed later for the final builds. 

 **Test Cases / Acceptance Criteria** 
 * [ ] Confirm that chained spells consume Can the correct amount level be opened without the need of mana. player progress unlocking it? 
 * [ ] Validate Does the level show each feature that enemies react properly to chained spell effects. 
 * [ ] Ensure that incorrect spell combinations do not trigger unintended effects. 
 has been created during the sprint?

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