Task #98
Updated by Kenneth Schuetz 3 months ago
## User Story As a **player**, I want to **set enemies on fire**, so Intent: Inform the user that they **take damage over time and interact with other elements for advanced effects**. ## Description - Targets affected by **Burning** take **damage over time**. - **Wind** extends the duration of the fire effect. - **Lightning** causes an **area explosion**, applying both da**mage and a burning debuff** to nearby enemies. - **Earth** increases the **intensity of the fire**, dealing s**tronger damage over time**. - Fire naturally **burns out after a set duration**, but effects may stack. ## Test Cases input was entered * [ ] Verify that Burning applies a damage-over-time effect when triggered. **Dependencies** * [ ] Ensure that Burning has a visual effect (e.g., flames on the target). Menus * [ ] Confirm that Burning expires after the correct duration. Options menu volume setting * [ ] Validate that combining Burning with Wind increases its duration. **Test Cases / Acceptance Criteria** * [ ] Ensure that combining Burning with Lightning creates an explosion that applies fire damage to nearby targets. When changing between menu options is a sound effect played? * [ ] Confirm that combining Burning with Earth increases fire damage over time. When selecting a menu option is a sound effect played? * [ ] Check that Burning does Do all menu sound effect use the volume set on the option menu? * [ ] Does the sfx audio not apply to fire-immune enemies (if applicable). cut audio off on changing scenes?