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Task #111

Updated by Kenneth Schuetz 3 months ago

## User Story 
 As a **player**, I want to **freeze enemies**, so that they are **completely immobilized Intent: 

 Implement different boss type enemies with unique abilities, behaviors and vulnerable challenge levels. 

 Note on estimation: 

 the development of boss enemies includes, Ai behavior, animations, attacks, health balancing, and potential interactions with the environment. this will require iteration and play testing to additional elemental interactions**. 
 ## Description 
 - Targets affected by **Frozen** are **completely unable to move or take actions** ensure balanced difficulty. 
 
 * [ ] **Dependencies** 
   * [ ] Functional Enemy AI 
   *[ ] GameManager for a set duration. 
 - **Achieved by combining Wind boss fight handling 
   * [ ] Animations and Water** to create a freezing effect. VFX for boss abilities. 
 - **Lightning** increases damage when used on a **Frozen** target, causing extra shattering damage.   
 ## Test * [ ] **Test Cases 
 / Acceptance Criteria** 
   * [ ] Verify that **Frozen completely stops movement and actions** on affected targets. 
 Does the boss spawn correctly in the designated area or trigger event? 
   * [ ] Ensure that **Frozen has a clear visual effect (e.g., ice covering Does the target, frost particles)**. 
 boss have unique attacks and abilities different from regular enemies? 
   * [ ] Confirm that **Frozen lasts for Are the correct duration** before wearing off. 
 boss's attack's properly telegraphed to the player ( animations, vfx, or sound cues)? 
   * [ ] Validate that **combining Wind is the boss health and Water successfully triggers difficulty balanced according to the Frozen effect**. 
 design specifications? 
   * [ ] Ensure that **combining Frozen with Lightning increases damage and applies a shattering effect**. 
 Does the boss enter different phases or behavior based on health threshold or triggers? 
   * [ ] Check that **Frozen does not apply to ice-resistant enemies (if applicable)**. 
 Does the boss fight reset properly if the player dies or restarts the encounter? 
   * [ ] Confirm that **Frozen expires early if hit by Are there no warnings or errors in the Unity Console when the boss enemy is spawned or interacts with the player? 
   * [ ] Are there no warnings or warnings or errors displayed in the unity debug window when running the complied game with a strong heat-based attack (if applicable)**. boss fight?

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