Task #114
Updated by Kenneth Schuetz 3 months ago
## User Story As a **player**, I want Intent: Expand the variety of enemy types with unique behaviors, abilities and appearances. Ensure each enemy type contributes to **engulf enemies in molten lava**, so that they **take high damage over time gameplay diversity and move more slowly**. ## Description - Targets affected by **Molten Coating** take **high damage over time** challenge. * [ ] **Dependencies** * [ ] Functional AI * [ ] Game Manager for Enemy spawning and experience a **slow effect**. - **Achieved by combining Fire behavior control * [ ] Finalized enemy models, animations and Earth**, creating molten lava on the target. VFX - **Wind** extends the duration of the **Molten Coating**, making the effect last longer. ## Test * [ ] **Test Cases / Acceptance Criteria** * [ ] Verify that **Molten Coating applies a damage-over-time effect** to the target. Are all planned enemy types implemented with unique behaviors and abilities? * [ ] Ensure that **Molten Coating reduces Do enemies have distinct attack patterns and movement behaviors? * [ ] Are enemy movement speed**. animations smooth and appropriate for their actions ( attacking, dying, idling...)? * [ ] Confirm that **Molten Coating has a Do all enemies use correct models, textures, and visual effect (e.g., glowing molten texture, fire particles, dripping lava)**. effects without placeholders? * [ ] Validate that **combining Fire and Earth successfully applies Do enemies interact correctly with the Molten Coating effect**. player ( dealing damage, responding to attacks, following AI logic)? * [ ] Ensure that **combining Molten Coating with Wind extends its duration**. Are all enemy types balanced according to gameplay requirements? * [ ] Check that **Molten Coating expires after are there no issues when multiple enemies types are in the correct duration if no further interaction occurs**. scene at the same time? * [ ] Confirm that **fire-immune enemies do not take damage from Molten Coating (if applicable)**. Are there no warnings or errors in the unity console related to enemy behaviors, animations, or interactions?