Task #121
Updated by Kenneth Schuetz 3 months ago
## User Story As a **player**, I want Intent: Allow users to **blind enemies**, so that they **are temporarily unable easily recognize the game from its icon image Note on estimation: There should be very little time needed to attack**. ## Description - Targets affected by **Blinded** are **temporarily unable to attack**. - **Achieved by combining Wind complete this task. Adding an icon tot he game's exe using unity involves a drag and Earth**, creating a **dust cloud** or **sandstorm** effect. - The effect **wears off after a short duration** or if drop in the enemy is hit again. ## Test Cases player settings. * [ ] Verify that **Blinded prevents affected targets from attacking** during its duration. **Dependencies** * [ ] Ensure that **Blinded has a visual effect (e.g., darkened screen, dust cloud, or flashing light on the target)**. Executable build * [ ] Confirm that **combining Wind and Earth successfully applies the Blinded effect**. **Test Cases / Acceptance Criteria** * [ ] Validate that **Blinded lasts for Does the correct duration** before wearing off. game's exe use a custom icon? * [ ] Ensure that **Blinded is removed early if Is the enemy is hit again** (if applicable). * [ ] Check that **Blinded does not apply to enemies immune to vision impairment (if applicable)**. game's icon recognizable for the product?