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Task #148

Updated by Kenneth Schuetz 3 months ago

## User Story 
 As Intent: 

 Maintain a **player**, I want to **send out a shockwave that stuns enemies**, so that I can **control crowds smooth and disrupt attacks**. 
 ## Description 
 - Sends clear game experience 

 Note on estimation: 

 This is mostly a **ground shockwave** that **damages verification at the end of the sprint and stuns** enemies in a cone. 
 - **Wind Interaction:** Kicks up **dust**, applying **Blinded** usually needs little if any time dedicated to enemies. 
 - **Fire Interaction:** Turns it unless there are currently known issues. If however the ground into **Molten Coating**, dealing damage over time. game is already having issues with framerate at the point of estimating this card then the team should make their best judgement on the time to optimize where they think the slowdowns are located. 
 - **Water Interaction:** Creates **Mired**, slowing enemies further. 
 ## Test Cases 
 * [ ] Verify that **Tremor Wave deals earth-based damage** in an area. 
 **Dependencies** 
   * [ ] Ensure that **Tremor Wave stuns enemies for the correct duration**. Functional Product 
   
 * [ ] Confirm that **combining with Wind applies the Blinded effect**. 
 **Test Cases / Acceptance Criteria** 
   * [ ] Validate that **combining with Fire creates Molten Coating**. 
 During normal play does the game maintain a frame rate of 30 frames per second? 
   * [ ] Ensure that **combining with Water creates Mired**. When intentionally attempting to slow the game down does the game maintain a frame rate of 30 frames per second? 

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