Task #156
Updated by Kenneth Schuetz 3 months ago
## User Story As Intent: Remove all warnings and errors from the product Note on estimation: This is mostly a **player**, I want to **send out a large surge verification at the end of water**, so that I can **knock back enemies the sprint and enhance elemental interactions**. ## Description - Releases a **wave of water** that **knocks back enemies**. - **Soaks targets**, making them vulnerable usually needs little if any time dedicated to Lightning it unless there are currently known issues. People should be fixing warnings and Freeze. errors as they develop their tasks. * [ ] **Dependencies** * [ ] Functional Product - **Wind Interaction:** Freezes enemies, immobilizing them. - **Earth Interaction:** Creates Mired, slowing enemies. ## Test * [ ] **Test Cases / Acceptance Criteria** * [ ] Verify that **Tidal Crash deals water-based damage**. When the game's code is compiled from a clean workspace is it free of errors? * [ ] Ensure that **Tidal Crash knocks back enemies on impact**. When the game's code is compiled from a clean workspace is it free of warnings? * [ ] Confirm that **Soaked is applied The “#pragma disable” feature has not been used to affected enemies**. disable warnings or errors? * [ ] Validate that **combining with Wind applies Are there no warnings or warnings or errors displayed in the Frozen effect**. unity console window during the run of the application in unity * [ ] Ensure that **combining with Earth creates Mired, slowing enemies**. Are there no warnings or warnings or errors displayed in the unity debug window during the run of the application from exe