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Task #121

closed

User Story #339: Range / Magic Mechanics

Blinded (Blind)

Added by Kenneth Schuetz 3 months ago. Updated 3 months ago.

Status:
Done
Priority:
High
Assignee:
Category:
Range / Magic Mechanics
Target version:
Start date:
02/10/2025
Due date:
% Done:

0%

Estimated time:
0:30 h
Story Points:
0.5
Difficulty:
Low
Blocked:
No

Description

User Story

As a player, I want to blind enemies, so that they are temporarily unable to attack.

Description

  • Targets affected by Blinded are temporarily unable to attack.
  • Achieved by combining Wind and Earth, creating a dust cloud or sandstorm effect.
  • The effect wears off after a short duration or if the enemy is hit again.

Test Cases

  • Verify that Blinded prevents affected targets from attacking during its duration.
  • Ensure that Blinded has a visual effect (e.g., darkened screen, dust cloud, or flashing light on the target).
  • Confirm that combining Wind and Earth successfully applies the Blinded effect.
  • Validate that Blinded lasts for the correct duration before wearing off.
  • Ensure that Blinded is removed early if the enemy is hit again (if applicable).
  • Check that Blinded does not apply to enemies immune to vision impairment (if applicable).
Actions #1

Updated by Kenneth Schuetz 3 months ago

  • Subtask #122 added
Actions #2

Updated by Kenneth Schuetz 3 months ago

  • Subtask #123 added
Actions #3

Updated by Kenneth Schuetz 3 months ago

  • Subtask #124 added
Actions #4

Updated by Kevin Winters 3 months ago

  • Status changed from New to Selected for Sprint
Actions #5

Updated by Kenneth Schuetz 3 months ago

  • Status changed from Selected for Sprint to New
Actions #6

Updated by Kenneth Schuetz 3 months ago

  • Status changed from New to Selected for Sprint

PBI status auto updated to Selected for Sprint because at least one task wasn't on New status

Actions #7

Updated by Kenneth Schuetz 3 months ago

  • Status changed from Selected for Sprint to New

PBI status auto updated to New because all tasks were on New status

Actions #8

Updated by Kenneth Schuetz 3 months ago

  • Target version set to Beta
Actions #9

Updated by Kenneth Schuetz 3 months ago

  • Position changed from 14 to 15
Actions #10

Updated by Kenneth Schuetz 3 months ago

  • Subject changed from Identifiable icon to Environment / Levels (Extended)
Actions #11

Updated by Kenneth Schuetz 3 months ago

  • Subtask deleted (#122)
Actions #12

Updated by Kenneth Schuetz 3 months ago

  • Subtask deleted (#123)
Actions #13

Updated by Kenneth Schuetz 3 months ago

  • Subtask deleted (#124)
Actions #14

Updated by Kenneth Schuetz 3 months ago

  • Subject changed from Environment / Levels (Extended) to Blinded (Blind)
  • Description updated (diff)
  • Category set to Range / Magic Mechanics
  • Difficulty set to Medium
  • Standalone PBI changed from No to Yes
Actions #15

Updated by Karl Estabine 3 months ago

  • Position changed from 15 to 5
Actions #16

Updated by Kenneth Schuetz 3 months ago

  • Assignee set to Kevin Winters
  • Priority changed from Medium to High
  • Estimated time set to 0:30 h
  • Sprint changed from Product backlog to Alpha Sprint
  • Position changed from 5 to 12
  • Story Points set to 0.5
Actions #17

Updated by Kenneth Schuetz 3 months ago

  • Target version changed from Beta to Alpha
  • Start date changed from 02/17/2025 to 02/10/2025
Actions #18

Updated by Kenneth Schuetz 3 months ago

  • Difficulty changed from Medium to Low
Actions #19

Updated by Kenneth Schuetz 3 months ago

  • Tracker changed from User Story to Task
  • Parent task set to #339
  • Standalone PBI deleted (Yes)
Actions #20

Updated by Kevin Winters 3 months ago

  • Status changed from New to In Progress
Actions #21

Updated by Kenneth Schuetz 3 months ago

  • Status changed from In Progress to Done
Actions

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