Actions
Task #282
closedUser Story #373: Player and Enemy Audio
Enemy Reactions & Taunts
Status:
Blocked
Priority:
Medium
Assignee:
Category:
Player and Enemy Audio
Target version:
Start date:
02/17/2025
Due date:
02/23/2025
% Done:
0%
Estimated time:
Story Points:
Difficulty:
Medium
Blocked:
Yes
Sprint:
Description
User Story¶
As a player, I want enemies to react dynamically to combat, so that I can feel more engaged and challenged during encounters.
Description¶
- Some enemies taunt the player when dodging or avoiding attacks.
- Enemies react to getting hit (grunts, pain sounds, defensive postures).
- Certain enemies call for reinforcements when low on health.
Test Cases¶
- Verify that taunt audio plays when enemies successfully evade attacks.
- Ensure that getting hit triggers distinct reaction sounds.
- Confirm that low-health enemies can vocalize to summon reinforcements.
- Validate that reaction sounds do not overlap too frequently
Actions