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Task #312

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User Story #356: Visual Effects

Flamethrower (Particle Effect)v

Added by Kenneth Schuetz 3 months ago. Updated 3 months ago.

Status:
In Progress
Priority:
High
Category:
Visual Effects
Target version:
Start date:
02/17/2025
Due date:
02/23/2025 (about 3 months late)
% Done:

0%

Estimated time:
1:00 h
Story Points:
Difficulty:
Medium
Blocked:
No

Description

User Story

As a player, I want Flamethrower spells to emit a continuous stream of fire, so that I can see the direction and intensity of my attack.

Description

  • Fire particles flow forward continuously while casting.
  • The fire stream widens or intensifies based on charge level.
  • Objects ignite upon contact, leaving behind burning embers.

https://youtu.be/COd5kAKac0U?t=32

Test Cases

  • Verify that Flamethrower particles animate smoothly without gaps.
  • Ensure that scaling effects adjust based on spell power.
  • Confirm that ignited objects remain visually on fire for a short duration.
  • Validate that FPS performance remains stable when using sustained fire attacks.
Actions #1

Updated by Karl Estabine 3 months ago

  • Position changed from 132 to 68
Actions #2

Updated by Kenneth Schuetz 3 months ago

  • Tracker changed from User Story to Task
  • Due date set to 02/23/2025
  • Parent task set to #356
  • Standalone PBI deleted (Yes)
Actions #3

Updated by Kenneth Schuetz 3 months ago

  • Assignee set to Kenneth Schuetz
  • Estimated time set to 1:00 h
Actions #4

Updated by Kenneth Schuetz 3 months ago

  • Sprint changed from Product backlog to Beta Sprint
Actions #5

Updated by Kenneth Schuetz 3 months ago

  • Status changed from New to In Progress
Actions

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