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Task #102
closedUser Story #339: Range / Magic Mechanics
Soaked (On Water)
Start date:
02/10/2025
Due date:
% Done:
0%
Estimated time:
0:30 h
Story Points:
0.5
Difficulty:
Low
Blocked:
No
Sprint:
Description
User Story¶
As a player, I want to drench enemies with water, so that they become more vulnerable to elemental interactions.
Description¶
- Targets affected by Soaked become wet, making them more susceptible to further elemental effects.
- Wind causes the target to freeze, stopping movement temporarily.
- Earth amplifies the slow effect, further reducing enemy mobility.
- Lightning deals high area damage, spreading the electric effect to nearby targets.
Test Cases¶
- Verify that Soaked applies a wet status effect to the target.
- Ensure that the visual representation of Soaked is clear (e.g., dripping water, wet shimmer effect).
- Confirm that Soaked does not deal damage directly but enhances other elemental interactions.
- Validate that combining Soaked with Wind causes freezing and immobilizes the target.
- Ensure that combining Soaked with Earth increases the slow effect.
- Confirm that combining Soaked with Lightning triggers high area damage and chains between nearby enemies.
- Check that Soaked expires after a set duration if no further elemental interaction occurs.
Actions