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Task #102

closed

User Story #339: Range / Magic Mechanics

Soaked (On Water)

Added by Kenneth Schuetz 3 months ago. Updated 3 months ago.

Status:
Done
Priority:
High
Assignee:
Category:
Range / Magic Mechanics
Target version:
Start date:
02/10/2025
Due date:
% Done:

0%

Estimated time:
0:30 h
Story Points:
0.5
Difficulty:
Low
Blocked:
No

Description

User Story

As a player, I want to drench enemies with water, so that they become more vulnerable to elemental interactions.

Description

  • Targets affected by Soaked become wet, making them more susceptible to further elemental effects.
  • Wind causes the target to freeze, stopping movement temporarily.
  • Earth amplifies the slow effect, further reducing enemy mobility.
  • Lightning deals high area damage, spreading the electric effect to nearby targets.

Test Cases

  • Verify that Soaked applies a wet status effect to the target.
  • Ensure that the visual representation of Soaked is clear (e.g., dripping water, wet shimmer effect).
  • Confirm that Soaked does not deal damage directly but enhances other elemental interactions.
  • Validate that combining Soaked with Wind causes freezing and immobilizes the target.
  • Ensure that combining Soaked with Earth increases the slow effect.
  • Confirm that combining Soaked with Lightning triggers high area damage and chains between nearby enemies.
  • Check that Soaked expires after a set duration if no further elemental interaction occurs.
Actions

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