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Task #227
closedUser Story #355: Camera
Obstruction Avoidance Camera
Start date:
02/10/2025
Due date:
% Done:
0%
Estimated time:
1:00 h
Story Points:
1
Difficulty:
Low
Blocked:
No
Sprint:
Description
User Story¶
As a player, I want the camera to adjust when walls or obstacles block my view, so that I can always see my character clearly during gameplay.
Description¶
- The camera automatically adjusts position or transparency to prevent walls from blocking visibility.
- Walls or large objects may become semi-transparent when they obstruct the player's view.
- The camera shifts slightly instead of clipping into objects.
Test Cases¶
- Verify that the camera does not clip through walls or objects.
- Ensure that walls/objects become semi-transparent when they block the player's view (if applicable).
- Confirm that the camera smoothly adjusts position instead of making sudden movements.
- Validate that camera shifts do not interfere with gameplay or cause disorientation.
- Check that camera adjustments reset when the obstruction is cleared.
Updated by Kenneth Schuetz 3 months ago
- Sprint changed from Product backlog to Alpha Sprint
- Position changed from 47 to 28
Updated by Kenneth Schuetz 3 months ago
- Sprint changed from Alpha Sprint to Sprint Backlog (Alpha)
- Position changed from 28 to -26
Updated by Kenneth Schuetz 3 months ago
- Assignee set to Damon Simpson
- Estimated time set to 1:00 h
- Sprint changed from Sprint Backlog (Alpha) to Alpha Sprint
- Position changed from 44 to 36
- Story Points set to 1
- Difficulty changed from Hard to Low
Updated by Kenneth Schuetz 3 months ago
- Tracker changed from User Story to Task
- Parent task set to #355
- Standalone PBI deleted (
Yes)
Updated by Kenneth Schuetz 3 months ago
- Status changed from In Progress to Code Review
Updated by Kenneth Schuetz 3 months ago
- Status changed from Code Review to Done
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