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Task #318
openUser Story #356: Visual Effects
Glowing Objects (Emissive Lighting)
Start date:
02/17/2025
Due date:
02/23/2025 (about 3 months late)
% Done:
0%
Estimated time:
4:00 h
Story Points:
Difficulty:
Medium
Blocked:
No
Sprint:
Description
User Story¶
As a player, I want certain objects and enemies to emit a soft glow, so that I can easily identify interactive elements and magical effects.
Description¶
- Used for magical artifacts, enchanted weapons, and glowing enemy eyes.
- Glow intensity adjusts based on distance and lighting conditions.
- Some glowing objects change color based on player actions.
Test Cases¶
- Verify that glowing objects adjust based on lighting conditions.
- Ensure that interactive glowing elements react to player proximity.
- Confirm that enemy glow effects are distinguishable in dark environments.
- Validate that performance is optimized when rendering multiple glowing objects.
Updated by Kenneth Schuetz 3 months ago
- Tracker changed from User Story to Task
- Due date set to 02/23/2025
- Parent task set to #356
- Standalone PBI deleted (
Yes)
Updated by Kenneth Schuetz 3 months ago
- Assignee set to Kenneth Schuetz
- Estimated time set to 1:00 h
Updated by Kenneth Schuetz 3 months ago
- Sprint changed from Product backlog to Beta Sprint
Updated by Kenneth Schuetz 3 months ago
- Assignee changed from Kenneth Schuetz to Luis Restituyo
- Estimated time changed from 1:00 h to 4:00 h
Updated by Kenneth Schuetz 3 months ago
- Status changed from In Progress to New
- Assignee deleted (
Luis Restituyo)
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