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Task #318

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User Story #356: Visual Effects

Glowing Objects (Emissive Lighting)

Added by Kenneth Schuetz 3 months ago. Updated 3 months ago.

Status:
New
Priority:
Medium
Assignee:
-
Category:
Visual Effects
Target version:
Start date:
02/17/2025
Due date:
02/23/2025 (about 3 months late)
% Done:

0%

Estimated time:
4:00 h
Story Points:
Difficulty:
Medium
Blocked:
No

Description

User Story

As a player, I want certain objects and enemies to emit a soft glow, so that I can easily identify interactive elements and magical effects.

Description

  • Used for magical artifacts, enchanted weapons, and glowing enemy eyes.
  • Glow intensity adjusts based on distance and lighting conditions.
  • Some glowing objects change color based on player actions.

https://youtu.be/bkPe1hxOmbI

Test Cases

  • Verify that glowing objects adjust based on lighting conditions.
  • Ensure that interactive glowing elements react to player proximity.
  • Confirm that enemy glow effects are distinguishable in dark environments.
  • Validate that performance is optimized when rendering multiple glowing objects.
Actions #1

Updated by Karl Estabine 3 months ago

  • Position changed from 138 to 74
Actions #2

Updated by Kenneth Schuetz 3 months ago

  • Tracker changed from User Story to Task
  • Due date set to 02/23/2025
  • Parent task set to #356
  • Standalone PBI deleted (Yes)
Actions #3

Updated by Kenneth Schuetz 3 months ago

  • Assignee set to Kenneth Schuetz
  • Estimated time set to 1:00 h
Actions #4

Updated by Kenneth Schuetz 3 months ago

  • Sprint changed from Product backlog to Beta Sprint
Actions #5

Updated by Kenneth Schuetz 3 months ago

  • Status changed from New to In Progress
Actions #6

Updated by Kenneth Schuetz 3 months ago

  • Assignee changed from Kenneth Schuetz to Luis Restituyo
  • Estimated time changed from 1:00 h to 4:00 h
Actions #7

Updated by Kenneth Schuetz 3 months ago

  • Status changed from In Progress to New
  • Assignee deleted (Luis Restituyo)
Actions

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