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Task #318
openUser Story #356: Visual Effects
Glowing Objects (Emissive Lighting)
Start date:
02/17/2025
Due date:
02/23/2025 (about 3 months late)
% Done:
0%
Estimated time:
4:00 h
Story Points:
Difficulty:
Medium
Blocked:
No
Sprint:
Description
User Story¶
As a player, I want certain objects and enemies to emit a soft glow, so that I can easily identify interactive elements and magical effects.
Description¶
- Used for magical artifacts, enchanted weapons, and glowing enemy eyes.
- Glow intensity adjusts based on distance and lighting conditions.
- Some glowing objects change color based on player actions.
Test Cases¶
- Verify that glowing objects adjust based on lighting conditions.
- Ensure that interactive glowing elements react to player proximity.
- Confirm that enemy glow effects are distinguishable in dark environments.
- Validate that performance is optimized when rendering multiple glowing objects.
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