Actions
Task #98
closedUser Story #339: Range / Magic Mechanics
Burning (On Fire)
Start date:
02/10/2025
Due date:
% Done:
0%
Estimated time:
0:30 h
Story Points:
0.5
Difficulty:
Low
Blocked:
No
Sprint:
Description
User Story¶
As a player, I want to set enemies on fire, so that they take damage over time and interact with other elements for advanced effects.
Description¶
- Targets affected by Burning take damage over time.
- Wind extends the duration of the fire effect.
- Lightning causes an area explosion, applying both damage and a burning debuff to nearby enemies.
- Earth increases the intensity of the fire, dealing stronger damage over time.
- Fire naturally burns out after a set duration, but effects may stack.
Test Cases¶
- Verify that Burning applies a damage-over-time effect when triggered.
- Ensure that Burning has a visual effect (e.g., flames on the target).
- Confirm that Burning expires after the correct duration.
- Validate that combining Burning with Wind increases its duration.
- Ensure that combining Burning with Lightning creates an explosion that applies fire damage to nearby targets.
- Confirm that combining Burning with Earth increases fire damage over time.
- Check that Burning does not apply to fire-immune enemies (if applicable).
Updated by Kenneth Schuetz 3 months ago
- Status changed from New to Selected for Sprint
Updated by Kenneth Schuetz 3 months ago
- Status changed from Selected for Sprint to New
Updated by Kenneth Schuetz 3 months ago
- Status changed from New to Selected for Sprint
PBI status auto updated to Selected for Sprint because at least one task wasn't on New status
Updated by Kenneth Schuetz 3 months ago
- Status changed from Selected for Sprint to New
PBI status auto updated to New because all tasks were on New status
Updated by Kenneth Schuetz 3 months ago
- Subject changed from Audio feedback on the menus to Interactive Objects
Updated by Kenneth Schuetz 3 months ago
- Subject changed from Interactive Objects to Burning (On Fire)
- Description updated (diff)
- Category set to Range / Magic Mechanics
- Priority changed from Medium to High
- Difficulty set to Medium
- Standalone PBI changed from No to Yes
Updated by Kenneth Schuetz 3 months ago
- Sprint changed from Product backlog to Alpha Sprint
- Position changed from 9 to 6
Updated by Kenneth Schuetz 3 months ago
- Sprint changed from Alpha Sprint to Sprint Backlog (Alpha)
- Position changed from 6 to -4
Updated by Kenneth Schuetz 3 months ago
- Assignee set to Kevin Winters
- Estimated time set to 0:30 h
- Sprint changed from Sprint Backlog (Alpha) to Alpha Sprint
- Position changed from 62 to 6
- Story Points set to 0.5
Updated by Kenneth Schuetz 3 months ago
- Tracker changed from User Story to Task
- Parent task set to #339
- Standalone PBI deleted (
Yes)
Updated by Kevin Winters 3 months ago
- Status changed from In Progress to Code Review
Updated by Kenneth Schuetz 3 months ago
- Status changed from Code Review to Done
Actions